GLSL

2D Voronoi Fracture
This shader will compute which pixel is closest to a given point at any time interval. Popularly seen in what is known as a cellular pattern, the use of an "id" instead of the distance allows for pixel identities to be generated.
A few use cases:
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Destruction
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Distance transforms
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Lattice generation
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Holographic displays
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UI design


Particle Wave
Sample code coming soon...


Lattice
Sample code coming soon...

More Coming Soon...