Forsaken Gallery

Oracle Engine Holographic Design

Task: Design awoken technology and oracle engine holographics for idle states.

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all mesh data and tools for generating assets

  • Built all data handling methods for progression states

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration 

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation. 

Oracle Engine Communication Design

Task: Design volumetric anomalies for oracle engine communication states and transitions.

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all mesh data and tools for generating assets

  • Built all data handling methods for progression states

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration 

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation. 

Shattered Throne Gateway

Task: Design gateway into shattered throne level.

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all mesh data and tools for generating assets

  • Built all data handling methods for progression states

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration 

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation. 

Ascendant Realm Design

Task: Design Ascendant Realm & distribution methods.

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all mesh data and tools for generating assets

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration & level design handoff

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation. 

Ascendant Realm Light Interaction

Task: Build back end support for lighting into the ascendant storm system.

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all data handling methods for progression states

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration & lighting team handoff

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation. 

Ascendant Realm Gameplay Isolation

Task: Design back end support for gameplay mechanics to be properly conveyed in the new atmosphere.

My Contribution: 

  • Built gameplay LUT isolation technique

  • Designed artistic & behavioral direction

  • Built all mesh data and tools for generating assets

  • Built all data handling methods for progression states

  • Built all shaders & shader function libraries

  • Scene Integration 

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation. 

Eden Geyser

Task: Design planet size geyser and detonation sequence.

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all mesh data and tools for generating assets

  • Built all data handling methods for progression states

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration 

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation. 

Shattered Throne Entrance State Change

Task: Design primary state change in gateway, machines and energy power source in center of room.

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all mesh data and tools for generating assets

  • Built all data handling methods for progression states

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration 

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation. 

Blind Well Hazard System & Holographics

Task: Design the Blind Well hazard system, tertiary machine holographics (not including central laser) and dynamic volumetric storm that fills the space.

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all data handling methods for progression states

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration 

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation. 

Curse System Global State : 2 FX

Task: Design an ambient world change for curse state ( 2 ).

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration 

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation. 

Curse System Global State : 3 FX

Task: Design an ambient world change for curse state ( 3 ).

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration 

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation. 

Awoken Point Cloud & Technology Design

Task: Design awoken technology and holographics language.

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all mesh data and tools for generating assets

  • Built all data handling methods for progression states

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration 

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation.