Forsaken Gallery
Oracle Engine Holographic Design
Task: Design awoken technology and oracle engine holographics for idle states.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Oracle Engine Communication Design
Task: Design volumetric anomalies for oracle engine communication states and transitions.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Shattered Throne Gateway
Task: Design gateway into shattered throne level.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Ascendant Realm Design
Task: Design Ascendant Realm & distribution methods.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration & level design handoff
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Ascendant Realm Light Interaction
Task: Build back end support for lighting into the ascendant storm system.
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My Contribution:
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Designed artistic & behavioral direction
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration & lighting team handoff
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Ascendant Realm Gameplay Isolation
Task: Design back end support for gameplay mechanics to be properly conveyed in the new atmosphere.
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My Contribution: ​
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Built gameplay LUT isolation technique
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Eden Geyser
Task: Design planet size geyser and detonation sequence.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Shattered Throne Entrance State Change
Task: Design primary state change in gateway, machines and energy power source in center of room.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Blind Well Hazard System & Holographics
Task: Design the Blind Well hazard system, tertiary machine holographics (not including central laser) and dynamic volumetric storm that fills the space.
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My Contribution:
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Designed artistic & behavioral direction
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Curse System Global State : 2 FX
Task: Design an ambient world change for curse state ( 2 ).
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My Contribution:
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Designed artistic & behavioral direction
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Curse System Global State : 3 FX
Task: Design an ambient world change for curse state ( 3 ).
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My Contribution:
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Designed artistic & behavioral direction
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Awoken Point Cloud & Technology Design
Task: Design awoken technology and holographics language.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
-
Built all particle fx, event handles and tags
-
Scene Integration
-
Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.
