Research & Design
Task: Develop new art approaches, tools, data collection techniques and pipelines for all methods of production.
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My Contribution:
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R&D Modeling
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R&D Shading
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R&D Tools and Design
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R&D Data Read / Write Techniques
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R&D Discipline and Company Pipeline Development
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R&D Procedural Workflows
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Additional Duties: Internal / external support, asset documentation, systems documentation.

Conceptual Design
Task: Develop new artistic designs for needs in every area of production.
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My Contribution:
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Conceptual Modeling
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Compositing
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Represent State Changes
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Design Multi-Variant Proposals
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Present Lighting Design Options
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Create experience wide palettes
Additional Duties: Internal / external support, asset documentation, systems documentation.

Shader Development
Task: Design and develop leading shader visual fx, surface anomalies and volumetric events.
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My Contribution:
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Design leading surface & volume visual fx for the company in all areas of production
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Develop new data methods for building innovative and interactive visual experiences
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Bridged the gap between multi-departmental engineering, tech art & art teams
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Research latest techniques and read white papers
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Additional Duties: Internal / external support, asset documentation, systems documentation.

Energy Orbital Event
Task: Design an energy based low orbit detonation.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
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Additional Duties: Internal / external support, asset documentation, systems documentation.

Almighty Weapon
Task: Design the Almighty Weapon on the Legion ship.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Organics
Task: Design Hive sub-surface organics.
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My Contribution:
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Designed artistic & behavioral direction for Hive subsurface organics.
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Built shaders & shader function library
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Worked to provide necessary resources to environment art for palette work and world building
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Legion Shield & Thruster Design
Task: Design ship shields and thrusters.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Generator Activation LookDev & Event
Task: Design generator base design and activation event.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating vfx assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Drop Pod Mechanics & Events
Task: Design drop pod mechanics and progression events
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Core Removal LookDev & Event
Task: Design core platform lookdev and security breach visual.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Sea Monster Window Shadow
Task: Design ominous creature shadow on interior glass.
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My Contribution:
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Designed artistic & behavioral direction
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Built mesh data for monster asset
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Built all shaders & shader function libraries
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Traveler Dressing & Boss Shroud
Task: Design primary visual dressing for boss arena and shroud.
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My Contribution:
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Designed artistic & behavioral direction of traveler dressing and shroud.
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Vex Teleporter Design
Task: Design Vex teleporter.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Constellation Holographics Design
Task: Design modular holographic dressing for any mesh data.
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My Contribution:
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Designed artistic & behavioral direction
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Built all tools for generating assets
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Built all data handling methods for distance states
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Built all shaders & shader function libraries
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Legion Holographics Design
Task: Design species based holographic technology.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Anomaly Liquid Shading
Task: Design metallic methane surface of Titan moon ocean.
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My Contribution:
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Designed artistic & behavioral direction
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Built all shaders & shader function libraries
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Mechanical Energy Design
Task: Design modular energy for specie based technologies (in the image to the right they are used for the trench mechanics).
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all shaders & shader function libraries
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Laser Mechanics & Repository
Task: Design Almighty repository and mechanic states.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Pneumatic Tube Design
Task: Design pneumatic tube entry and traversal experience.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.
