Curse of Osiris Gallery
Volumetric Vex Technology & Energy Design
Task: Design volumetric anomalies for vex technologies.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Osiris Portal
Task: Design Osiris's portal.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Boss Housing & Shield Mechanics
Task: Design raid boss housing and initial shielding.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
-
Built all particle fx, event handles and tags
-
Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Vex Repository Platform Design
Task: Design vex repository platforms.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
-
Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Skybox Storm & Pyroclastic Flow
Task: Design level wide pyroclasic storm.
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My Contribution:
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Designed artistic & behavioral direction
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Probability Tree Design
Task: Design the Tree of Probability and dome interior.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
-
Built all particle fx, event handles and tags
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Scene Integration
-
Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
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Additional Duties: Internal / external support, asset documentation, systems documentation.

Probability Tree Approach Design
Task: Design the interior of the pit and laser source.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
-
Built all particle fx, event handles and tags
-
Scene Integration
-
Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Vex Holographic Design
Task: Design vex holographic language and modular fx suite.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
-
Built all particle fx, event handles and tags
-
Scene Integration
-
Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.

Raid Boss Level State Change
Task: Design a level transition for beating the raid which resembles an overload.
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My Contribution:
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Designed artistic & behavioral direction
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Built all data handling methods for progression states
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Built all shaders & shader function libraries
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Built all particle fx, event handles and tags
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Scene Integration
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Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
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Additional Duties: Internal / external support, asset documentation, systems documentation.

Cinematic Events & I.F. Blocks
Task: Design several cinematic events.
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My Contribution:
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Designed artistic & behavioral direction
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Built all mesh data and tools for generating assets
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Built all data handling methods for progression states
-
Built all shaders & shader function libraries
-
Built all particle fx, event handles and tags
-
Scene Integration
-
Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production
Additional Duties: Internal / external support, asset documentation, systems documentation.
