Curse of Osiris Gallery

Volumetric Vex Technology & Energy Design

Task: Design volumetric anomalies for vex technologies.

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all mesh data and tools for generating assets

  • Built all data handling methods for progression states

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration 

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation. 

Osiris Portal

Task: Design Osiris's portal.

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all mesh data and tools for generating assets

  • Built all data handling methods for progression states

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration 

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation

Boss Housing & Shield Mechanics

Task: Design raid boss housing and initial shielding.

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all mesh data and tools for generating assets

  • Built all data handling methods for progression states

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration 

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation

Vex Repository Platform Design

Task: Design vex repository platforms.

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all mesh data and tools for generating assets

  • Built all data handling methods for progression states

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration 

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation

Skybox Storm & Pyroclastic Flow

Task: Design level wide pyroclasic storm.

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all data handling methods for progression states

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration 

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation

Probability Tree Design

Task: Design the Tree of Probability and dome interior.

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all mesh data and tools for generating assets

  • Built all data handling methods for progression states

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration 

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation

Probability Tree Approach Design

Task: Design the interior of the pit and laser source.

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all mesh data and tools for generating assets

  • Built all data handling methods for progression states

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration 

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation

Vex Holographic Design

Task: Design vex holographic language and modular fx suite.

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all mesh data and tools for generating assets

  • Built all data handling methods for progression states

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration 

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation

Raid Boss Level State Change

Task: Design a level transition for beating the raid which resembles an overload.

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all data handling methods for progression states

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration 

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation

Cinematic Events & I.F. Blocks

Task: Design several cinematic events.

My Contribution: 

  • Designed artistic & behavioral direction

  • Built all mesh data and tools for generating assets

  • Built all data handling methods for progression states

  • Built all shaders & shader function libraries

  • Built all particle fx, event handles and tags

  • Scene Integration 

  • Coordinated and maintained task progression with all valid stakeholder(s) in and outside of production

Additional Duties: Internal / external support, asset documentation, systems documentation